![]() ![]() Worlds Without Number is an interpretation of the broader D&D rules framework, but one that in my opinion aims a bit more directly at modern D&D than most other OSR games. It goes without saying that Dungeons and Dragons is the most popular role-playing game in the world this is true for Fifth Edition alone but is yet more true if you look at D&D as a broader ecosystem. ![]() That’s why this System Split pits Worlds Without Number against Dungeons and Dragons Fifth Edition. Although many people will simply call Worlds Without Number an OSR game (and there are fair reasons for that), I think that it deserves to be examined against the current state of the art. ![]() ![]() On top of all that, it provides tons of tools to help GMs run interesting game worlds with or without a driving story. Worlds Without Number presents a dangerous old-school world, but uses rules innovations from later versions of D&D (and other role-playing games) to make the game more accessible and make the characters feel a bit more heroic. There is a middle ground, though, and a new entrant in the middle ground has stormed into the DriveThruRPG sales charts. They tend to have weaker characters who aren’t treated like protagonists, and they need not be organized around a story. Old-school games tend to have fewer rules, presenting challenges and decisions to the players rather than the characters. At the same time, we’ve seen a resurgence in “old-school” playstyles, usually represented within the D&D ecosystem by the OSR. Characters are treated like protagonists, and death is relatively rare. They offer two versions of a fairly modern D&D experience, where GMs run story arc-based campaigns built around fighting monsters and exploring dungeons. Pathfinder is built for detail and breadth of options, while D&D’s Fifth Edition is built for accessibility and continuity with earlier versions and settings. Dungeons and Dragons Fifth Edition and Pathfinder, two versions of the same underlying D&D ruleset, are bestsellers 1 and 2 in the RPG world, and have been for some time. It’s never been a better time to be a dungeon crawler. ![]()
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